Amelia’s Magazine | Serco Prize for Illustration 2014: Call for Entries

Anne Wilson for London Transport Museum Serco prize
Illustration by 2011 winner Anne Wilson.

I am really excited to announce that I will be one of the judges for the 2014 Serco Prize for Illustration. You’ve only got a few weeks left to submit your work, but I urge you to give it a go – there’s always a very high standard to choose from and the best are shown in an exhibition at the London Transport Museum. Here’s our reviews of the prize artworks from 2010 and 2011, and below is all the official information you need to know: I look forward to seeing your entries!

London Transport Museum, in partnership with the Association of Illustrators (AOI), is delighted to announce that submissions are now welcome for the Serco Prize for Illustration 2014. This year the theme is London Stories.

London Transport Museum Serco prize2012
Illustrations by 2012 prize winners: Finn Clark, Christopher King and Guy Roberts.

‘Across the ages, London has produced and inspired countless stories. Fictitious or real characters and events in this amazing city have always held fascination, from the anecdotal urban myth to grand tales of historic legend. The aim of the competition is to attract artwork for display that is colourful, inspiring and celebrates a vibrant, multi-layered London.

Visually capture a well-known or lesser known narrative in a single image; all stories, current or historical, real or fictional, which feature this amazing city are welcome – your imagination is the limit. Stories could be those seen in a film or play, heard in poetry or music, read in literature or an urban myth. Impress the jury with your illustrated interpretation of a London story and be in with a chance of having your work displayed at the famous London Transport Museum and winning the top prize.’

London Transport Museum Serco_Anne-Wilson_2011
The winning image from Anne Wilson in 2011.

Prizes will be awarded in three levels:
First prize: £2000 and display of image on a LTM poster
Second prize: £1000
Third prize: £750

There is also the possibility that your shortlisted image will be featured on merchandise sold in the museum shop.

The competition is open to illustrators and students of illustration throughout the world. The top 50 entries selected by a panel of judges will be displayed in an exhibition at London Transport Museum that will open Friday 14 February and run until Sunday 6 April. The winners will be announced at a private award ceremony on the evening of Thursday 13 February. Make sure you read the terms and conditions on the website before you enter.

The deadline for entries is Sunday 3 November 2013.

Other judges include renowned illustrator Brian Grimwood, Libby Hamilton from Templar Publishing, Neil McFarland from UsTwo and Michael Walton from the London Transport Museum.

Categories ,2014, ,Amelia Gregory, ,Anne Wilson, ,AOI, ,Association of Illustrators Award, ,Brian Grimwood, ,Call for Entries, ,Christopher King, ,Finn Clark, ,Guy Roberts, ,Judge, ,Libby Hamilton, ,London Transport Museum, ,Neil McFarland, ,Serco Prize for Illustration, ,Templar Publishing

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Amelia’s Magazine | Morphopolis: an illustrated computer game inspired by the natural world

Morphopolis computer game
Morphopolis is a visually stunning adventure game lovingly crafted by two architecture graduates and designers, Dan Walters and Ceri Williams. It was inspired by two other games: Machinarium and The Tiny Bang Story, with players taken on a lucid and fantastical journey of transformation and discovery that enables them to explore and interact with beautifully illustrated scenes to find hidden objects and solve puzzles.

Morphopolis computer game
Morphopolis won the Association of Illustrators Award in the Design category for New Talent and will be on display at Somerset House in London during October before touring nationally. I asked Ceri to explain the process behind their creation, and he was happy to oblige.

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Morphopolis is an independent game conceived and produced Dan Walters and myself. The production began in July 2012 and has continued as a part time project alongside professional work. Dan and I met whilst studying a the Welsh School of Architecture in Cardiff and he subsequently qualified as an architect before quitting the profession to become a games developer. He asked me to collaborate on a project last year since he wanted to work with an illustrator who did not have preconceptions about video game art direction.

Morphopolis computer game
We set about trying to create a game that would appeal to a broad audience regardless of age, gender or previous experience playing games. The narrative and tone for the game came from this starting point and we hope that the natural insect world taps into people’s innate curiosity and reminds the player of a time when they have peered into the undergrowth to quietly observe the bugs and beetles. This idea of looking closely at a micro world is a fascination that we think all people have shared at some point in their lives, usually as toddlers and children.

Morphopolis computer game
The game is a hidden object adventure, which is a genre sometimes known as point-and-click. Essentially its a bit like an interactive Where’s Wally with extra puzzles and interaction within the scenes. Players must uncover puzzles and find items hidden around the scene to progress in the game.

Morphopolis computer game
The game explores the idea of metamorphosis and increase of scale. Each chapter sees the character changing into a larger insect and therefore seeing more of this larger world that they inhabit. As the chapters progress the natural environment starts to take on a more architectural language with intertwined roots becoming huge cathedrals and plants becoming canopies. There is also this architectural quality at the smallest scale where blades of grass become skyscrapers and individual plants become huge landscapes.

Morphopolis computer game
The art style was developed to reflect this intricate and lush world. A number of ink washes and pencil markings where created to form texture layers used within the colouring process. To create the scenes large drawings were produced as chapter ‘blueprints’. These included the whole chapter with various scenes and the routes for character movement, puzzles and interactions. From these the various parts were traced off and turned into pen line drawings which were scanned before being coloured in Photoshop. Each element of the scenes were created as individual layers to allow for larger compositions to be made and the scenes to be grown organically. These images were then uploaded to an editing software which was created by Dan especially for this game. Components were added to scenes or composed to make animations and puzzles were added.

Morphopolis computer game
The game currently exists as an Open Alpha which is a playable but unfinished version available for purchase from our website. We are working towards releasing the finished version this year and hope to coincide the launch with an exhibition at Somerset House which shows the game alongside other winners of the Association of Illustrators Awards. While we finish off the game we’re incorporating as much feedback as we can get so it would be fantastic to hear any thoughts from your readers. (please do leave your thoughts below in the comments section x)

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Hear Dan and Ceri talking about the game above. Isn’t Morphopolis beautiful? You can get involved with Morphopolis here.

Categories ,Adventure Game, ,Association of Illustrators Award, ,cardiff, ,Ceri Williams, ,Dan Walters, ,game, ,Machinarium, ,Metamorphosis, ,Morphopolis, ,New Talent, ,Open Alpha, ,Photoshop, ,Point and Click, ,Somerset House, ,The Tiny Bang Story, ,Welsh School of Architecture

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